Add road_asphalt/country_road_01 texture to main roads and road_asphalt/grassy road_02_cover to smaller roads.Don’t add too many points to a single spline, it does not like that.Under shape bar you can also add more control point to the front or back of the spline ( add to front or add to back buttons). You may want to go to Texture Edit Mode tab and hit Fix tiling to Width every time you change the width of a texture spline.Shift+ right click will make it wider or narrower, or you can set to optimum width under the shape tab.Left click to select your spline, space tab to access to the control points to move them.Draw the spline roads on top of your painted roads. Select road_asphalt/country_road_01 and right click four or more times on the ground drawing a spline and hit enter.Under the Texture tab you have a selection of textures to choose from.Select your Spline Tool and go to the tools options on the right side panel.A new Scenario dialog will appear, select the Terrain Size and Playable Area for you scenario.Your whole path may look something like: C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\my_scenario\my_scenario.sgb.You may have to create the necessary subfolders.Save your scenario to CoH2\Data\Scenarios\my_scenario\my_scenario.sgb in your Company of Heroes 2 install folder.Click File then select New Multiplayer Map.Alternately, the World Builder can be launched from the Tools menu of the Mod Builder.To launch the World Builder, navigate to your Company of Heroes 2 local files and double click WorldBuilder_CoH_2.exe.We’ll go through some basic things to make the Multi-player map work. We’ll go through the most commonly used tools by artists. In this tutorial we’ll go through the process of dressing a Multi-player Map (which can also apply to a single player map) using the World Builder.
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